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Old Oct 30, 2006, 10:20 AM // 10:20   #1
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Default Bunny Thumper Ver.NF

R/W
Armor: *Beast Master Insignia/Survivor Insignia*, Tamer's Mask
Runes: Sup. Vigor, Sup. Beast Mastery, Minor Expertise
Weapons:
Vampiric Hammer of Fortitude
Ebon Hammer of Fortitude

Attributes:
Hammer Mastery: 12
Expertise: 8+1
Beast Mastery: 10+4

Skills:
Rampage as One [E]
Irresistible Blow
Hammer Bash
Crushing Blow
[Free Slot]
Res. Sig
Charm Animal
Comfort Animal

*Possible options for free slot.
- Apply Poison
- Beastal Mauling
- Brutal Strike

==========
This build works basically the same as the original thumper. Thanks to the nerf (not really... but meh.) of Irresistible blow, you won't need Ferocious strike to keep up the energy consumption. Rampage as one subs as what TF used to be, as well as a speed buff, which helps the thumpers.

Because Rampage as One basically "replaces" both TF and Ferocious Strike, the thumper is left with 1 free slot, that can be filled by various options. To me, the "ideal" options would be the ones already listed.

Last edited by Reikai; Oct 30, 2006 at 10:24 AM // 10:24..
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Old Oct 30, 2006, 02:10 PM // 14:10   #2
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I had alot of fun with that build, I run at 12BM with all minors, however.

(no armour swaps FTL)

Thanks,
Program~
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Old Oct 30, 2006, 02:20 PM // 14:20   #3
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You should also use two runes of Vitae. I'll give it a whirl.
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Old Nov 01, 2006, 02:29 PM // 14:29   #4
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Tried a variant on this build last night in RA and it's a ton of fun.
  1. Replaced Irresistible Blow with Brutal Strike
  2. Added Predatory Bond in Optional Slot for self-heal
Also ran into Energy Problems trying to keep up Rampage as One, so ran with a Zealous Hammer.

Question: If Thumpers have high BM, why don't most builds use Brutal Strike as a finisher? Is it because Pets are unpredictable?
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Old Nov 01, 2006, 03:29 PM // 15:29   #5
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The original Thumper build had no space...
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Old Nov 01, 2006, 03:46 PM // 15:46   #6
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Brutal Strike hits hard even on 10 BM. so take it coz itll hit harder @ 14 bm.
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Old May 02, 2007, 01:01 AM // 01:01   #7
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can someone show me how to use this build? i have it set up but i just wanna know how it works.. lol i dont feel like figuring it out myself..
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Old May 02, 2007, 09:23 AM // 09:23   #8
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I wouldn't advise it, changes to RaO make this worse than a warrior primary.
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Old May 03, 2007, 12:47 PM // 12:47   #9
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Quote:
Originally Posted by Skuld
I wouldn't advise it, changes to RaO make this worse than a warrior primary.
Are you serious?
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Old May 03, 2007, 01:06 PM // 13:06   #10
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I used this all the time before the change to RaO. Unfortunantly, energy management for keeping up RaO is pretty hard now, its short duration and high cost will eventually overcome your energy regen and expertise and you will be forced to be selective when you can/do use it, which starts to defeat the point (high damage output)

Last edited by TedTheDead; May 03, 2007 at 01:08 PM // 13:08..
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Old May 03, 2007, 01:41 PM // 13:41   #11
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People still use this all the time to great effect. It's not an Autopilot build like it was before, but it's still quite usable.
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Old May 03, 2007, 02:25 PM // 14:25   #12
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Somewhere I remember seeing an analysis that a zealous hammer haft actually loses you energy even if you hit every swing because of the hammers slow attack rate.


Quote:
Originally Posted by Chewbacca Defense
Tried a variant on this build last night in RA and it's a ton of fun.
  1. Replaced Irresistible Blow with Brutal Strike
  2. Added Predatory Bond in Optional Slot for self-heal
Also ran into Energy Problems trying to keep up Rampage as One, so ran with a Zealous Hammer.

Question: If Thumpers have high BM, why don't most builds use Brutal Strike as a finisher? Is it because Pets are unpredictable?
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Old May 03, 2007, 03:11 PM // 15:11   #13
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Quote:
Originally Posted by aelyn
Somewhere I remember seeing an analysis that a zealous hammer haft actually loses you energy even if you hit every swing because of the hammers slow attack rate.
That was mistaken.

You have three pips of energy regen, that means you recover one energy a second.

Using a Zealous Hammer means that you lose a pip of energy regen, bringing you to 2 energy every three seconds. You swing a hammer every 1.75 seconds. Your energy regeneration is a bit better while using zealous, but the real kicker is when you are using an IaS. While using RaO you attack once every 1.17 seconds. In three seconds you can complete two complete attacks, and recover two energy from your natural energy regeneration. That means you have at least 4 energy pips while using an IAS.

If we look at it over 10 seconds:

Without the IAS you get 5 full attacks. Over 10 seconds you also regen six (almost seven) energy from regen. For a total of 11 (it's actually a little bit more, but I cut off the decimals) energy compared to the 10 energy you would regenerate without the zealous mod.

Under an IAS:

You will get 8 full attacks, and regen six energy for a total of 14 (for all intents and purposes it's actually 15) energy instead of the usual 10.

So it's always at least a little better than natural energy regen, but in the context of what you would be using it with, you're gaining half again the energy you would gain without it.
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Old May 03, 2007, 03:55 PM // 15:55   #14
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Looks about right, good luck having foes staying there while you whack them without having to move :s
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Old May 03, 2007, 04:44 PM // 16:44   #15
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Quote:
Originally Posted by Skuld
Looks about right, good luck having foes staying there while you whack them without having to move :s
so in that time you just switch back. kicking irre blow off the bar for something else that is more utility which you spam less is also more energy friendly, allowing you to run this without too many energy probs, as long as you don't completely suck.
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Old May 03, 2007, 07:33 PM // 19:33   #16
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Quote:
Originally Posted by Skuld
Looks about right, good luck having foes staying there while you whack them without having to move :s
Fortunately RAO has that handy speed boost as well. It's hard to run from a 25% faster opponent.

Besides I did kick of the decimals!~ ;p
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Old May 03, 2007, 09:28 PM // 21:28   #17
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because there are no snares, miss hexes, blinds, knockdowns..

zealous = impractical
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Old May 03, 2007, 09:59 PM // 21:59   #18
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Because there are no snares, hexes, cripples, or knockdowns?
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Old May 03, 2007, 11:06 PM // 23:06   #19
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Keep it on topic, please.
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Old May 04, 2007, 01:24 AM // 01:24   #20
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What is the real difference in Bunny Thumper and just Thumper?
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